Kalah

ゲーム種別: 2列マンカーラ(2つの貯蔵庫あり・米国式)— 1周限りの反時計回り種蒔きで自分の貯蔵庫も通過する; 自分の貯蔵庫に最後の石が落ちると追加ターン; 自分の空いた穴に最後の石が落ちると向かい側の敵の穴の石を獲得; 終局時は盤上の残り石を相手側に集める。

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概要

Kalah (widely marketed simply as Mancala in North America and Kalaha in German-speaking Europe) was designed in 1940 by William Julius Champion Jr., an alumnus of Yale University. Champion began selling sets commercially in 1944, secured United States design and mechanical patents in 1952 and 1955, and founded the Kalah Game Company in Holbrook, Massachusetts in 1958. In 1959, Kalah entered computing history when MIT students implemented it on the DEC PDP-1, making it the first mancala game played over an early digital computer network. Today, the game remains a staple in game theory and artificial intelligence research, with smaller configurations having been completely solved.

Although commercial packaging frequently attributed ancient African origins to the game, Kalah is a direct mid-century adaptation of the single-lap Dakon tradition native to Java, Indonesia. Over the decades, it spawned numerous commercial imitations and spin-offs, notably Conference (Mieg's, 1965), Sahara (Pelikan, 1976), and Bantumi, which reached millions of mobile users worldwide preloaded on Nokia cellphones around 2000.

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Source: Mancala World – Kalah