Kalah

Spielart: Zweireihen-Mancala mit zwei Endspeichern (USA) — einzelumlaufförmige Aussaat gegen den Uhrzeigersinn durch den eigenen Speicher des Spielers, Bonuszüge beim Landen im Speicher, Fänge im gegenüberliegenden Loch beim Landen in einem eigenen leeren Loch und Abräumen des Bretts am Spielende.

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Überblick

Kalah (widely marketed simply as Mancala in North America and Kalaha in German-speaking Europe) was designed in 1940 by William Julius Champion Jr., an alumnus of Yale University. Champion began selling sets commercially in 1944, secured United States design and mechanical patents in 1952 and 1955, and founded the Kalah Game Company in Holbrook, Massachusetts in 1958. In 1959, Kalah entered computing history when MIT students implemented it on the DEC PDP-1, making it the first mancala game played over an early digital computer network. Today, the game remains a staple in game theory and artificial intelligence research, with smaller configurations having been completely solved.

Although commercial packaging frequently attributed ancient African origins to the game, Kalah is a direct mid-century adaptation of the single-lap Dakon tradition native to Java, Indonesia. Over the decades, it spawned numerous commercial imitations and spin-offs, notably Conference (Mieg's, 1965), Sahara (Pelikan, 1976), and Bantumi, which reached millions of mobile users worldwide preloaded on Nokia cellphones around 2000.

Spielbrett

Spielanleitung

Spielende und Sieger

Variationen

Notizen


Source: Mancala World – Kalah